--- /dev/null
+#ifndef MSP_GL_RESOURCES_H_
+#define MSP_GL_RESOURCES_H_
+
+#include <msp/datafile/collection.h>
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class Texture2D;
+
+class Resources: virtual public DataFile::Collection
+{
+private:
+ TextureFilter default_tex_filter;
+
+public:
+ Resources();
+
+ void set_default_texture_filter(TextureFilter);
+
+protected:
+ Texture2D *create_texture2d(const std::string &);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif