#ifndef MSP_GL_RESOURCES_H_
#define MSP_GL_RESOURCES_H_
+#include <msp/datafile/builtinsource.h>
#include <msp/datafile/collection.h>
#include "texture.h"
public:
Resources();
+private:
+ static DataFile::BuiltinSource &get_builtins();
+
+public:
void set_default_texture_filter(TextureFilter);
/** Enables or disables sRGB conversion. If enabled, textures and material