#include "armature.h"
#include "font.h"
#include "keyframe.h"
+#include "lighting.h"
#include "material.h"
#include "mesh.h"
#include "object.h"
add_type<Armature>().suffix(".arma").keyword("armature");
add_type<Font>().keyword("font");
add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
+ add_type<Lighting>().suffix(".lightn").keyword("lighting");
add_type<Material>().suffix(".mat").keyword("material");
add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
add_type<Object>().keyword("object");