]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderpass.cpp
Redesign the material system
[libs/gl.git] / source / renderpass.cpp
index 0d76913bb3a409248dbbd232b3f5db598bee38b1..34a311e79ece2f7e4df91d382010dca39137be1f 100644 (file)
@@ -52,6 +52,15 @@ RenderPass::~RenderPass()
        delete texturing;
 }
 
+void RenderPass::finalize_material()
+{
+       ensure_private_shader_data();
+
+       if(!texturing)
+               texturing = new Texturing;
+       material->attach_textures_to(*texturing, *shdata);
+}
+
 void RenderPass::ensure_private_shader_data()
 {
        if(!shprog)
@@ -84,6 +93,7 @@ void RenderPass::set_material(const Material *mat)
 {
        material = mat;
        material.keep();
+       finalize_material();
 }
 
 void RenderPass::set_texture(unsigned index, const Texture *tex)
@@ -139,18 +149,17 @@ void RenderPass::Loader::init()
 
 void RenderPass::Loader::material_inline()
 {
-       RefPtr<Material> mat = new Material;
-       if(coll)
-               load_sub(*mat, get_collection());
-       else
-               load_sub(*mat);
-       obj.material = mat;
+       Material::GenericLoader ldr(coll);
+       load_sub_with(ldr);
+       obj.material = ldr.get_material();
+       obj.finalize_material();
 }
 
 void RenderPass::Loader::material(const string &name)
 {
        obj.material = &get_collection().get<Material>(name);
        obj.material.keep();
+       obj.finalize_material();
 }
 
 void RenderPass::Loader::texunit(unsigned i)