]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.h
Remove bind mechanics from Mesh and VertexArray
[libs/gl.git] / source / renderer.h
index 4899b4f330d8bb173898ff73dfc061a4d9471688..dd732bd8d491150375c929ea065c225b654f6ff0 100644 (file)
@@ -77,7 +77,6 @@ private:
                Matrix clipping_matrix;
                const Program *shprog;
                unsigned shdata_count;
-               const Mesh *mesh;
                const VertexSetup *vertex_setup;
                const WindingTest *winding_test;
                bool reverse_winding;
@@ -147,7 +146,6 @@ public:
 
        void flush_shader_data();
 
-       void set_mesh(const Mesh *);
        void set_vertex_setup(const VertexSetup *);
        void set_winding_test(const WindingTest *);
        void set_reverse_winding(bool);