Matrix clipping_matrix;
const Program *shprog;
unsigned shdata_count;
- const Mesh *mesh;
const VertexSetup *vertex_setup;
const WindingTest *winding_test;
bool reverse_winding;
void flush_shader_data();
- void set_mesh(const Mesh *);
void set_vertex_setup(const VertexSetup *);
void set_winding_test(const WindingTest *);
void set_reverse_winding(bool);