]> git.tdb.fi Git - libs/gl.git/blobdiff - source/renderer.h
Remove separate element_buffer from Renderer, get it from mesh instead
[libs/gl.git] / source / renderer.h
index 1f198dae7007b00db30d4c699f0832ce06d0cca1..10d1fb3f13c0f2c2f8d9b539a5b90d724d72b506 100644 (file)
@@ -107,7 +107,6 @@ private:
        State *state;
        ProgramData standard_shdata;
        std::vector<const ProgramData *> shdata_stack;
-       const Buffer *element_buffer;
        std::set<const Renderable *> excluded;
 
 public:
@@ -140,7 +139,6 @@ public:
        void add_shader_data(const ProgramData &data);
 
        void set_mesh(const Mesh *);
-       void set_element_buffer(const Buffer *);
        void set_winding_test(const WindingTest *);
        void set_reverse_winding(bool);