--- /dev/null
+#ifndef MSP_GL_TEXTURING_H_
+#define MSP_GL_TEXTURING_H_
+
+#include <vector>
+#include "bindable.h"
+
+namespace Msp {
+namespace GL {
+
+class Texture;
+
+class Texturing: public Bindable<Texturing>
+{
+private:
+ struct Attachment
+ {
+ unsigned unit;
+ const Texture *texture;
+ const Sampler *sampler;
+
+ Attachment(unsigned, const Texture *, const Sampler *);
+ };
+
+ std::vector<Attachment> attachments;
+
+public:
+ ~Texturing();
+
+ int find_free_unit(const std::string & = std::string()) const;
+ void attach(unsigned, const Texture &, const Sampler * = 0);
+ void attach(unsigned, const Sampler &);
+ void detach(unsigned);
+private:
+ void set_attachment(unsigned, const Texture *, const Sampler *);
+public:
+ const Texture *get_attached_texture(unsigned) const;
+ const Sampler *get_attached_sampler(unsigned) const;
+
+ void bind() const;
+
+ static void unbind();
+
+private:
+ void bind_attachment(const Attachment &) const;
+ static void unbind_attachment(unsigned);
+};
+
+} // namespace GL
+} // namespace Msp;
+
+#endif