--- /dev/null
+#ifndef MSP_GL_SIMPLESCENE_H_
+#define MSP_GL_SIMPLESCENE_H_
+
+#include <set>
+#include "scene.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+A simple yet efficient scene. Rendering order is unspecified.
+*/
+class SimpleScene: public Scene
+{
+private:
+ typedef std::set<Renderable *> RenderableSet;
+ typedef std::vector<Renderable *> RenderableArray;
+
+ RenderableSet renderables;
+ mutable RenderableArray cache;
+
+public:
+ virtual void add(Renderable &);
+ virtual void remove(Renderable &);
+
+private:
+ void populate_cache() const;
+
+public:
+ virtual void setup_frame(Renderer &);
+ virtual void finish_frame();
+
+ virtual void render(Renderer &, const Tag & = Tag()) const;
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif