#ifndef MSP_GL_SCENE_H_
#define MSP_GL_SCENE_H_
-#include <vector>
+#include <map>
#include <msp/core/typeregistry.h>
#include <msp/datafile/objectloader.h>
#include "matrix.h"
#include "renderable.h"
-#include "vector.h"
namespace Msp {
namespace GL {