--- /dev/null
+#ifndef MSP_GL_SCENE_H_
+#define MSP_GL_SCENE_H_
+
+#include <vector>
+#include <msp/datafile/objectloader.h>
+#include "matrix.h"
+#include "renderable.h"
+#include "vector.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Scenes are containers for other Renderables. This is a base class that can't
+be instantiated. Examples of available Scene types are SimpleScene,
+InstancedScene and OrderedScene.
+*/
+class Scene: public Renderable
+{
+public:
+ class Loader: public DataFile::CollectionObjectLoader<Scene>
+ {
+ public:
+ typedef std::map<std::string, Renderable *> ContentMap;
+
+ private:
+ ContentMap *content;
+
+ public:
+ Loader(Scene &, Collection &);
+ Loader(Scene &, Collection &, ContentMap &);
+ private:
+ void init();
+
+ void object(const std::string &);
+ void object_tagged(const std::string &, const std::string &);
+ };
+
+protected:
+ // XXX If a loaded renderable is removed from the scene it needs to be removed from here as well
+ std::vector<Renderable *> owned_data;
+ mutable Matrix culling_matrix;
+ mutable Vector4 frustum_edges[6];
+
+ Scene() { }
+private:
+ Scene(const Scene &);
+ Scene &operator=(const Scene &);
+public:
+ virtual ~Scene();
+
+ virtual void add(Renderable &) = 0;
+ virtual void remove(Renderable &) = 0;
+
+protected:
+ bool setup_frustum(const Renderer &) const;
+ bool frustum_cull(const Renderable &) const;
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif