]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Treat standard and camera shader data specially in Renderer
[libs/gl.git] / source / render / renderer.cpp
index 336b631aaf91c467dbca5577abd81f2b79ebaebe..fceee6e8c631f71cacfb3a3ce908ad65cce8afc1 100644 (file)
@@ -40,7 +40,6 @@ void Renderer::begin()
 
        RendererBackend::begin();
 
-       add_shader_data(standard_shdata);
        commands.begin_frame(frame_index);
 }
 
@@ -103,7 +102,6 @@ void Renderer::set_pipeline_key(uintptr_t key)
 void Renderer::set_camera(const Camera &c)
 {
        get_state().camera = &c;
-       add_shader_data(c.get_shader_data());
        set_matrix(Matrix());
 }
 
@@ -347,6 +345,17 @@ void Renderer::apply_state()
        bool shprog_changed = (state.shprog!=ps.get_shader_program());
        ps.set_shader_program(state.shprog);
 
+       bool shdata_changed = changed&SHADER_DATA;
+       for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
+               shdata_changed = (i->shdata->get_generation()!=i->generation);
+       bool extra_shdata = (shdata_stack.size()>state.shdata_count);
+
+       if(changed&CAMERA)
+       {
+               shdata_changed = true;
+               changed &= ~CAMERA;
+       }
+
        if(changed&MATRIX)
        {
                standard_shdata.uniform("world_obj_matrix", state.model_matrix);
@@ -354,17 +363,16 @@ void Renderer::apply_state()
                nm = transpose(invert(nm));
                standard_shdata.uniform("world_obj_normal_matrix", nm);
                changed &= ~MATRIX;
+               shdata_changed = true;
        }
 
-       bool shdata_changed = changed&SHADER_DATA;
-       for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)
-               shdata_changed = (i->shdata->get_generation()!=i->generation);
-       bool extra_shdata = (shdata_stack.size()>state.shdata_count);
-
        if(shdata_changed || shprog_changed || pipeline_changed || extra_shdata)
        {
                if(extra_shdata)
                        shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end());
+               standard_shdata.apply(*state.shprog, ps, frame_index);
+               if(state.camera)
+                       state.camera->get_shader_data().apply(*state.shprog, ps, frame_index);
                for(const BoundProgramData &d: shdata_stack)
                {
                        d.shdata->apply(*state.shprog, ps, frame_index);