]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Refactor Renderer's texture management to make it more extensible
[libs/gl.git] / source / render / renderer.cpp
index 98246da7fb6c7d42bd17dfc0c78f2ad3444b8dc3..f2fb002e73bcbae24ab54f0b7ab16c6b42a6e520 100644 (file)
@@ -178,32 +178,36 @@ void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler
        else
                samp = 0;
 
-       if(texture_stack.size()>state.texture_count)
+       set_resource(texture_stack, state.texture_count, tag, { tex, samp, level });
+}
+
+template<typename T>
+void Renderer::set_resource(vector<BoundResource<T>> &stack, unsigned &count, Tag tag, const T &res)
+{
+       if(stack.size()>count)
        {
-               BoundTexture &bt = texture_stack[state.texture_count];
-               if(bt.tag==tag && bt.texture==tex && bt.sampler==samp)
+               BoundResource<T> &top = stack[count];
+               if(top.tag==tag && top.resource==res)
                {
-                       ++state.texture_count;
+                       ++count;
                        return;
                }
                else
-                       flush_textures();
+                       flush_resources(stack, count);
        }
 
-       for(auto i=texture_stack.end(); i!=texture_stack.begin(); )
+       for(auto i=stack.end(); i!=stack.begin(); )
                if((--i)->tag==tag)
                {
-                       i->replaced = texture_stack.size();
+                       i->replaced = stack.size();
                        break;
                }
 
-       texture_stack.emplace_back();
-       BoundTexture &bound_tex = texture_stack.back();
-       bound_tex.tag = tag;
-       bound_tex.texture = tex;
-       bound_tex.sampler = samp;
-       bound_tex.level = level;
-       state.texture_count = texture_stack.size();
+       stack.emplace_back();
+       BoundResource<T> &bound_res = stack.back();
+       bound_res.tag = tag;
+       bound_res.resource = res;
+       count = stack.size();
 }
 
 void Renderer::flush_shader_data()
@@ -214,15 +218,14 @@ void Renderer::flush_shader_data()
                shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end());
 }
 
-void Renderer::flush_textures()
+template<typename T>
+void Renderer::flush_resources(vector<BoundResource<T>> &stack, unsigned &count)
 {
-       const State &state = get_state();
+       for(unsigned i=0; i<count; ++i)
+               if(stack[i].replaced>=static_cast<int>(count))
+                       stack[i].replaced = -1;
 
-       for(unsigned i=0; i<state.texture_count; ++i)
-               if(texture_stack[i].replaced>=static_cast<int>(state.texture_count))
-                       texture_stack[i].replaced = -1;
-
-       texture_stack.erase(texture_stack.begin()+state.texture_count, texture_stack.end());
+       stack.erase(stack.begin()+count, stack.end());
 }
 
 void Renderer::set_vertex_setup(const VertexSetup *vs)
@@ -339,7 +342,7 @@ void Renderer::apply_framebuffer()
 
 void Renderer::apply_state()
 {
-       const State &state = get_state();
+       State &state = get_state();
 
        if(!state.shprog)
                throw invalid_operation("Renderer::apply_state");
@@ -402,15 +405,15 @@ void Renderer::apply_state()
        ps.set_face_cull(state.face_cull);
 
        if(state.texture_count<texture_stack.size())
-               flush_textures();
+               flush_resources(texture_stack, state.texture_count);
 
-       for(const BoundTexture &t: texture_stack)
-               if(t.texture && t.replaced<0)
+       for(const BoundResource<SampledTexture> &t: texture_stack)
+               if(t.resource.texture && t.replaced<0)
                {
                        if(t.binding<0 || shprog_changed)
                                t.binding = state.shprog->get_uniform_binding(t.tag);
                        if(t.binding>=0)
-                               ps.set_texture(t.binding, t.texture, t.level, t.sampler);
+                               ps.set_texture(t.binding, t.resource.texture, t.resource.level, t.resource.sampler);
                }
 
        static const DepthTest default_depth_test;