]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Add support for storage images in Renderer and PipelineState
[libs/gl.git] / source / render / renderer.cpp
index f2fb002e73bcbae24ab54f0b7ab16c6b42a6e520..828efd70ab0695dfc8773dd478061e0eb826aebf 100644 (file)
@@ -181,6 +181,12 @@ void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler
        set_resource(texture_stack, state.texture_count, tag, { tex, samp, level });
 }
 
+void Renderer::set_storage_texture(Tag tag, const Texture *tex)
+{
+       State &state = get_state();
+       set_resource(texture_stack, state.texture_count, tag, { tex, 0, 0 });
+}
+
 template<typename T>
 void Renderer::set_resource(vector<BoundResource<T>> &stack, unsigned &count, Tag tag, const T &res)
 {
@@ -413,7 +419,12 @@ void Renderer::apply_state()
                        if(t.binding<0 || shprog_changed)
                                t.binding = state.shprog->get_uniform_binding(t.tag);
                        if(t.binding>=0)
-                               ps.set_texture(t.binding, t.resource.texture, t.resource.level, t.resource.sampler);
+                       {
+                               if(t.resource.sampler)
+                                       ps.set_texture(t.binding, t.resource.texture, t.resource.level, t.resource.sampler);
+                               else
+                                       ps.set_storage_texture(t.binding, t.resource.texture);
+                       }
                }
 
        static const DepthTest default_depth_test;