]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/pipeline.cpp
Rearrange soucre files into subdirectories
[libs/gl.git] / source / render / pipeline.cpp
diff --git a/source/render/pipeline.cpp b/source/render/pipeline.cpp
new file mode 100644 (file)
index 0000000..a7f4130
--- /dev/null
@@ -0,0 +1,287 @@
+#include <msp/core/maputils.h>
+#include "blend.h"
+#include "camera.h"
+#include "framebuffer.h"
+#include "lighting.h"
+#include "pipeline.h"
+#include "postprocessor.h"
+#include "renderbuffer.h"
+#include "renderer.h"
+#include "tests.h"
+#include "texture2d.h"
+#include "view.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+Pipeline::Pipeline(unsigned w, unsigned h, bool d)
+{
+       init(w, h);
+       hdr = d;
+}
+
+Pipeline::Pipeline(const View &view)
+{
+       init(view.get_width(), view.get_height());
+}
+
+Pipeline::Pipeline(const Framebuffer &fbo)
+{
+       init(fbo.get_width(), fbo.get_height());
+}
+
+void Pipeline::init(unsigned w, unsigned h)
+{
+       camera = 0;
+       width = w;
+       height = h;
+       hdr = false;
+       alpha = false;
+       samples = 0;
+       target_ms = 0;
+       target[0] = 0;
+       target[1] = 0;
+}
+
+Pipeline::~Pipeline()
+{
+       delete target[0];
+       delete target[1];
+       delete target_ms;
+}
+
+void Pipeline::set_hdr(bool h)
+{
+       if(h==hdr)
+               return;
+
+       bool old_hdr = hdr;
+       hdr = h;
+       try
+       {
+               create_targets(2);
+       }
+       catch(...)
+       {
+               hdr = old_hdr;
+               throw;
+       }
+}
+
+void Pipeline::set_alpha(bool a)
+{
+       if(a==alpha)
+               return;
+
+       bool old_alpha = alpha;
+       alpha = a;
+       try
+       {
+               create_targets(2);
+       }
+       catch(...)
+       {
+               alpha = old_alpha;
+               throw;
+       }
+}
+
+void Pipeline::set_multisample(unsigned s)
+{
+       if(s==samples)
+               return;
+
+       unsigned old_samples = samples;
+       samples = s;
+       try
+       {
+               create_targets(1);
+       }
+       catch(...)
+       {
+               samples = old_samples;
+               throw;
+       }
+}
+
+Pipeline::Pass &Pipeline::add_pass(const Tag &tag, Renderable &r)
+{
+       passes.push_back(Pass(tag, &r));
+       return passes.back();
+}
+
+void Pipeline::add_postprocessor(PostProcessor &pp)
+{
+       add_postprocessor(&pp, true);
+}
+
+void Pipeline::add_postprocessor_owned(PostProcessor *pp)
+{
+       add_postprocessor(pp, false);
+}
+
+void Pipeline::add_postprocessor(PostProcessor *pp, bool keep)
+{
+       postproc.push_back(pp);
+       if(keep)
+               postproc.back().keep();
+       try
+       {
+               create_targets(0);
+       }
+       catch(...)
+       {
+               postproc.pop_back();
+               throw;
+       }
+}
+
+void Pipeline::setup_frame(Renderer &renderer)
+{
+       for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+               if(Renderable *renderable = i->get_renderable())
+                       renderable->setup_frame(renderer);
+       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               i->renderable->setup_frame(renderer);
+}
+
+void Pipeline::finish_frame()
+{
+       for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+               if(Renderable *renderable = i->get_renderable())
+                       renderable->finish_frame();
+       for(vector<Slot>::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+               i->renderable->finish_frame();
+}
+
+void Pipeline::render(Renderer &renderer, const Tag &tag) const
+{
+       if(tag.id)
+               return;
+
+       const Framebuffer *out_fbo = Framebuffer::current();
+       // These are no-ops but will ensure the related state gets restored
+       BindRestore restore_fbo(out_fbo);
+       BindRestore restore_depth_test(DepthTest::current());
+       BindRestore restore_blend(Blend::current());
+
+       if(target[0])
+       {
+               Framebuffer &fbo = (samples ? target_ms : target[0])->get_framebuffer();
+               fbo.bind();
+               fbo.clear();
+       }
+
+       for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+       {
+               if(const DepthTest *dt = i->get_depth_test())
+                       dt->bind();
+               else
+                       DepthTest::unbind();
+
+               if(const Blend *b = i->get_blend())
+                       b->bind();
+               else
+                       Blend::unbind();
+
+               renderer.set_lighting(i->get_lighting());
+               renderer.set_clipping(i->get_clipping());
+
+               if(const Renderable *renderable = i->get_renderable())
+                       renderer.render(*renderable, i->get_tag());
+
+               for(vector<Slot>::const_iterator j=renderables.begin(); j!=renderables.end(); ++j)
+                       if(j->passes.empty() || j->passes.count(i->get_tag()))
+                               renderer.render(*j->renderable, i->get_tag());
+       }
+
+       if(target[0])
+       {
+               DepthTest::unbind();
+               Blend::unbind();
+
+               if(samples)
+                       target[0]->blit_from(*target_ms);
+
+               for(unsigned i=0; i<postproc.size(); ++i)
+               {
+                       unsigned j = i%2;
+                       if(i+1<postproc.size())
+                               target[1-j]->get_framebuffer().bind();
+                       else
+                               out_fbo->bind();
+                       const Texture2D &color = target[j]->get_target_texture(RENDER_COLOR);
+                       const Texture2D &depth = target[j]->get_target_texture(RENDER_DEPTH);
+                       postproc[i]->render(renderer, color, depth);
+               }
+       }
+}
+
+void Pipeline::create_targets(unsigned recreate)
+{
+       if(recreate>=2)
+       {
+               delete target[0];
+               delete target[1];
+               target[0] = 0;
+               target[1] = 0;
+       }
+       if(recreate>=1)
+       {
+               delete target_ms;
+               target_ms = 0;
+       }
+
+       PixelFormat color_pf = (hdr ? (alpha ? RGBA16F : RGB16F) : (alpha ? RGBA8 : RGB8));
+       RenderTargetFormat fmt = (RENDER_COLOR,color_pf, RENDER_DEPTH);
+       if(!postproc.empty() || samples)
+       {
+               if(!target[0])
+                       target[0] = new RenderTarget(width, height, fmt);
+               if(!target[1] && postproc.size()>1)
+                       target[1] = new RenderTarget(width, height, fmt);
+       }
+
+       if(!target_ms && samples)
+               target_ms = new RenderTarget(width, height, samples, fmt);
+}
+
+
+Pipeline::Pass::Pass(const Tag &t, Renderable *r):
+       tag(t),
+       lighting(0),
+       depth_test(0),
+       blend(0),
+       clipping(0),
+       renderable(r)
+{ }
+
+void Pipeline::Pass::set_lighting(const Lighting *l)
+{
+       lighting = l;
+}
+
+void Pipeline::Pass::set_depth_test(const DepthTest *d)
+{
+       depth_test = d;
+}
+
+void Pipeline::Pass::set_blend(const Blend *b)
+{
+       blend = b;
+}
+
+void Pipeline::Pass::set_clipping(const Clipping *c)
+{
+       clipping =c;
+}
+
+
+Pipeline::Slot::Slot(Renderable *r):
+       renderable(r)
+{ }
+
+} // namespace GL
+} // namespace Msp