--- /dev/null
+#ifndef MSP_GL_ORDEREDSCENE_H_
+#define MSP_GL_ORDEREDSCENE_H_
+
+#include <list>
+#include "scene.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+A scene that renders its contents in a specific order. Inserting Renderables
+in the middle and removing them are O(N) operations.
+*/
+class OrderedScene: public Scene
+{
+private:
+ typedef std::list<Renderable *> RenderableList;
+
+ RenderableList renderables;
+
+public:
+ virtual void add(Renderable &);
+ virtual void remove(Renderable &);
+ void prepend(Renderable &);
+ void insert(unsigned, Renderable &);
+ void insert_after(Renderable &, Renderable &);
+
+ virtual void setup_frame(Renderer &);
+ virtual void finish_frame();
+
+ using Scene::render;
+ virtual void render(Renderer &, const Tag & = Tag()) const;
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif