--- /dev/null
+#ifndef MSP_GL_OBJETCINSTANCE_H_
+#define MSP_GL_OBJETCINSTANCE_H_
+
+#include <string>
+#include "object.h"
+#include "placeable.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Represents a single instance of an Object. Thanks to being derived from
+Placeable in can be positioned without additional effort. Other instance
+parameters can be set by overriding the hook functions.
+
+ObjectInstances can benefit from being put in an InstanceScene, which will
+render all instances of the same object consecutively.
+*/
+class ObjectInstance: public PlacedRenderable
+{
+public:
+ class Loader: public DataFile::ObjectLoader<ObjectInstance>
+ {
+ public:
+ Loader(ObjectInstance &);
+
+ private:
+ void transform();
+ };
+
+protected:
+ const Object &object;
+
+public:
+ ObjectInstance(const Object &);
+
+ const Object &get_object() const { return object; }
+ virtual IntPtr get_instance_key() const { return reinterpret_cast<IntPtr>(&object); }
+
+ virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return object.get_bounding_sphere(); }
+
+ virtual void render(Renderer &, const Tag & = Tag()) const;
+
+ /** Hook function, called from Object just before rendering the mesh.
+ Renderer state will have been pushed before this is called. */
+ virtual void setup_render(Renderer &, const Tag &) const;
+
+ /** Hook function, called from Object right after rendering the mesh. Since
+ Object takes care of pushing Renderer state, this rarely needs to do
+ anything. */
+ virtual void finish_render(Renderer &, const Tag &) const { }
+
+ virtual unsigned get_level_of_detail(const Renderer &) const;
+};
+
+} // namespace GL
+} // namespaec Msp
+
+#endif