void update_reference(ShaderVariable &, ShaderVariable &);
void check_inline(bool, bool);
bool is_referenced_from(VariableScope) const;
- std::string get_expression() const;
+ std::string create_declaration(char = 0) const;
+ std::string create_replacement(VariableScope) const;
+ std::string create_expression() const;
};
enum MatchLevel