#include "bindable.h"
#include "gl.h"
#include "programbuilder.h"
+#include "vertexformat.h"
namespace Msp {
namespace GL {
const ShaderList &get_shaders() const { return shaders; }
void bind_attribute(unsigned, const std::string &);
+ void bind_attribute(VertexComponent, const std::string &);
void bind_fragment_data(unsigned, const std::string &);
void link();