]> git.tdb.fi Git - libs/gl.git/blobdiff - source/pipelinetemplate.h
Add a system for creating Pipelines from loadable templates
[libs/gl.git] / source / pipelinetemplate.h
diff --git a/source/pipelinetemplate.h b/source/pipelinetemplate.h
new file mode 100644 (file)
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+#ifndef PIPELINETEMPLATE_H_
+#define PIPELINETEMPLATE_H_
+
+#include <string>
+#include <vector>
+#include <msp/datafile/objectloader.h>
+#include "blend.h"
+#include "postprocessor.h"
+#include "predicate.h"
+
+namespace Msp {
+namespace GL {
+
+class DepthTest;
+class Lighting;
+
+class PipelineTemplate
+{
+public:
+       class Loader: public DataFile::CollectionObjectLoader<PipelineTemplate>
+       {
+       public:
+               Loader(PipelineTemplate &);
+               Loader(PipelineTemplate &, Collection &);
+       private:
+               void init();
+
+               void multisample(unsigned);
+               void multisample_range(unsigned, unsigned);
+               void pass(const std::string &, const std::string &);
+
+               template<typename T>
+               void postprocessor();
+       };
+
+       struct Pass
+       {
+               class Loader: public DataFile::CollectionObjectLoader<Pass>
+               {
+               public:
+                       Loader(Pass &);
+                       Loader(Pass &, Collection &);
+               private:
+                       void init();
+
+                       void blend(BlendFactor, BlendFactor);
+                       void blend_predefined(const std::string &);
+                       void depth_test(Predicate);
+                       void depth_test_predefined(const std::string &);
+                       void lighting(const std::string &);
+                       void lighting_inline();
+                       // TODO requires support for scenes in Resources
+                       //void scene(const std::string &);
+               };
+
+               std::string tag;
+               RefPtr<Lighting> lighting;
+               RefPtr<const DepthTest> depth_test;
+               RefPtr<const Blend> blend;
+               std::string renderable_name;
+               //Renderable *default_renderable;
+
+               ~Pass();
+       };
+
+       typedef std::vector<Pass> PassArray;
+       typedef std::vector<PostProcessor::Template *> PostProcessorArray;
+
+private:
+       bool hdr;
+       unsigned required_multisample;
+       unsigned max_multisample;
+       PassArray passes;
+       PostProcessorArray postprocessors;
+
+public:
+       PipelineTemplate();
+
+       bool get_hdr() const { return hdr; }
+       unsigned get_required_multisample() const { return required_multisample; }
+       unsigned get_maximum_multisample() const { return max_multisample; }
+       const PassArray &get_passes() const { return passes; }
+       const PostProcessorArray &get_postprocessors() const { return postprocessors; }
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif