void OrderedScene::render(Renderer &renderer, const Tag &tag) const
{
- setup_cullers(renderer);
+ setup_frustum(renderer);
for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- if(!cull(renderer, **i))
+ if(!frustum_cull(renderer, **i))
renderer.render(**i, tag);
}