+#include <msp/gl/extensions/arb_shader_objects.h>
#include "misc.h"
namespace Msp {
return data;
}
+int get_shader_i(unsigned id, GLenum state)
+{
+ int data;
+ glGetShaderiv(id, state, &data);
+ return data;
+}
+
+int get_program_i(unsigned id, GLenum state)
+{
+ int data;
+ glGetProgramiv(id, state, &data);
+ return data;
+}
+
} // namespace GL
} // namespace Msp