]> git.tdb.fi Git - libs/gl.git/blobdiff - source/mesh.cpp
Always use VertexSetup in Mesh
[libs/gl.git] / source / mesh.cpp
index 746b07d8e1db7d6ac29f2cd9d75eeae0c60496f6..e901536535cd04716d973594200700cb8829807a 100644 (file)
@@ -29,7 +29,6 @@ void Mesh::init(ResourceManager *rm)
 {
        vbuf = 0;
        ibuf = 0;
-       vtx_setup = 0;
        disallow_rendering = false;
        winding = 0;
 
@@ -40,7 +39,6 @@ void Mesh::init(ResourceManager *rm)
 Mesh::~Mesh()
 {
        set_manager(0);
-       delete vtx_setup;
        delete vbuf;
        delete ibuf;
 }
@@ -53,6 +51,9 @@ void Mesh::clear()
 
 void Mesh::create_buffers()
 {
+       if(vbuf && ibuf)
+               return;
+
        if(!vbuf)
                vbuf = new Buffer(ARRAY_BUFFER);
        vertices.use_buffer(vbuf);
@@ -60,12 +61,8 @@ void Mesh::create_buffers()
        if(!ibuf)
                ibuf = new Buffer(ELEMENT_ARRAY_BUFFER);
 
-       if(ARB_vertex_array_object && !vtx_setup)
-       {
-               vtx_setup = new VertexSetup;
-               vtx_setup->set_vertex_array(vertices);
-               vtx_setup->set_index_buffer(*ibuf);
-       }
+       vtx_setup.set_vertex_array(vertices);
+       vtx_setup.set_index_buffer(*ibuf);
 }
 
 unsigned Mesh::get_n_vertices() const
@@ -130,8 +127,7 @@ void Mesh::draw() const
                        return;
        }
 
-       if(!current())
-               vertices.apply();
+       BindRestore bind_vtxs(vtx_setup);
        BindRestore bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER);
        Bind bind_winding(winding);
 
@@ -176,16 +172,9 @@ void Mesh::draw_instanced(Renderer &renderer, const VertexSetup &vs, unsigned co
 
 void Mesh::bind() const
 {
-       /* If VAOs are not supported, vtx_setup is zero and set_current won't get
-       called.  Thus unbind won't try to call a null function either. */
-       if(!vtx_setup)
-       {
-               unbind();
-               vertices.apply();
-       }
-       else if(set_current(this))
+       if(set_current(this))
        {
-               vtx_setup->bind();
+               vtx_setup.bind();
                vertices.refresh();
        }
 }
@@ -240,9 +229,9 @@ void Mesh::Loader::vertices(const vector<VertexComponent> &c)
        for(vector<VertexComponent>::const_iterator i=c.begin(); i!=c.end(); ++i)
                fmt = (fmt, *i);
        obj.vertices.reset(fmt);
-       if(obj.vtx_setup)
+       if(obj.vbuf)
                // Set it again to force the vertex setup to update
-               obj.vtx_setup->set_vertex_array(obj.vertices);
+               obj.vtx_setup.set_vertex_array(obj.vertices);
        load_sub(obj.vertices);
 }