]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/unlitmaterial.h
Use specialization constants in the builtin material shaders
[libs/gl.git] / source / materials / unlitmaterial.h
index b8b28835b7ce18f031c79a4cb0a877670555b2ac..22e226917da00298d7c8934f3adedae0eed86c0e 100644 (file)
@@ -33,7 +33,7 @@ public:
        UnlitMaterial();
 
 protected:
-       virtual std::string create_program_source() const;
+       virtual void fill_program_info(std::string &, std::map<std::string, int> &) const;
 
 public:
        virtual void attach_textures_to(Texturing &, ProgramData &) const;