]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/renderpass.cpp
Rearrange material-related state management in RenderPass
[libs/gl.git] / source / materials / renderpass.cpp
index e6a9a0a4145e87e8c2a30246f1d20f96c0228c57..951cbb5d1557e5f16aad121b8bef7d10e4a78c46 100644 (file)
@@ -25,11 +25,8 @@ RenderPass::RenderPass():
        back_faces(false)
 { }
 
-void RenderPass::finalize_material(DataFile::Collection *coll)
+void RenderPass::set_material_textures()
 {
-       maybe_create_material_shader(coll);
-       ensure_private_shader_data();
-
        const Tag *material_texture_tags = material->get_texture_tags();
        for(const Tag *tag=material_texture_tags; tag->id; ++tag)
                set_texture(*tag, material->get_texture(*tag), material->get_sampler());
@@ -46,7 +43,7 @@ void RenderPass::maybe_create_material_shader(DataFile::Collection *coll)
                shprog.keep();
        }
        else
-               throw invalid_operation("no collection");
+               throw invalid_operation("RenderPass::maybe_create_material_shader");
 
        if(shdata)
                shdata = new ProgramData(*shdata, shprog.get());
@@ -54,25 +51,12 @@ void RenderPass::maybe_create_material_shader(DataFile::Collection *coll)
        shprog_from_material = true;
 }
 
-void RenderPass::ensure_private_shader_data()
-{
-       if(!shprog)
-               throw invalid_operation("RenderPass::ensure_private_shader_data");
-
-       if(!shdata)
-               shdata = new ProgramData(shprog.get());
-       else if(shdata.refcount()>1)
-               shdata = new ProgramData(*shdata);
-}
-
 void RenderPass::set_shader_program(const Program *prog, const ProgramData *data)
 {
        shprog = prog;
        shprog.keep();
        shprog_from_material = false;
        shdata = (data ? new ProgramData(*data) : 0);
-       if(material)
-               finalize_material(0);
 }
 
 Tag RenderPass::get_slotted_uniform_tag(Tag slot) const
@@ -87,7 +71,8 @@ void RenderPass::set_material(const Material *mat, DataFile::Collection *coll)
 {
        material = mat;
        material.keep();
-       finalize_material(coll);
+       maybe_create_material_shader(coll);
+       set_material_textures();
 }
 
 void RenderPass::set_texture(Tag tag, const Texture *tex, const Sampler *samp)
@@ -182,6 +167,12 @@ void RenderPass::Loader::init_actions()
        add("texunit",  &Loader::texunit_named);
 }
 
+void RenderPass::Loader::finish()
+{
+       if(obj.material)
+               obj.maybe_create_material_shader(coll);
+}
+
 // Temporary compatibility feature
 string RenderPass::Loader::get_shader_name(const string &n)
 {
@@ -198,14 +189,14 @@ void RenderPass::Loader::material_inline()
        Material::GenericLoader ldr(coll);
        load_sub_with(ldr);
        obj.material = ldr.get_material();
-       obj.finalize_material(coll);
+       obj.set_material_textures();
 }
 
 void RenderPass::Loader::material(const string &name)
 {
        obj.material = &get_collection().get<Material>(name);
        obj.material.keep();
-       obj.finalize_material(coll);
+       obj.set_material_textures();
 }
 
 void RenderPass::Loader::shader(const string &n)
@@ -215,8 +206,6 @@ void RenderPass::Loader::shader(const string &n)
        obj.shprog_from_material = false;
        if(obj.shdata)
                obj.shdata = new ProgramData(*obj.shdata, obj.shprog.get());
-       if(obj.material)
-               obj.finalize_material(coll);
 }
 
 void RenderPass::Loader::texture(const string &n)
@@ -265,7 +254,10 @@ void RenderPass::Loader::uniforms()
 {
        if(!obj.shprog || obj.shprog_from_material)
                throw runtime_error("Shader is required for uniforms");
-       obj.ensure_private_shader_data();
+       if(!obj.shdata)
+               obj.shdata = new ProgramData(obj.shprog.get());
+       else if(obj.shdata.refcount()>1)
+               obj.shdata = new ProgramData(*obj.shdata);
        load_sub(*obj.shdata);
 }