--- /dev/null
+#include "pbrmaterial.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+PbrMaterial::PbrMaterial():
+ receive_shadows(false)
+{
+ set_base_color(0.8f);
+ set_metalness(0.0f);
+ set_roughness(0.5f);
+ set_emission(0.0f);
+}
+
+string PbrMaterial::create_program_source() const
+{
+ string source = "import cooktorrance;\n";
+ if(base_color.texture)
+ source += "const bool use_base_color_map = true;\n";
+ if(normal.texture)
+ source += "const bool use_normal_map = true;\n";
+ if(metalness.texture)
+ source += "const bool use_metalness_map = true;\n";
+ if(roughness.texture)
+ source += "const bool use_roughness_map = true;\n";
+ if(occlusion.texture)
+ source += "const bool use_occlusion_map = true;\n";
+ if(emission.texture || emission.value.r || emission.value.g || emission.value.b)
+ {
+ source += "const bool use_emission = true;\n";
+ if(emission.texture)
+ source += "const bool use_emission_map = true;\n";
+ }
+ if(receive_shadows)
+ source += "const bool use_shadow_map = true;\n";
+ return source;
+}
+
+void PbrMaterial::attach_textures_to(Texturing &texturing, ProgramData &tex_shdata) const
+{
+ attach_texture_to(base_color.texture, texturing, tex_shdata, "base_color_map");
+ attach_texture_to(metalness.texture, texturing, tex_shdata, "metalness_map");
+ attach_texture_to(roughness.texture, texturing, tex_shdata, "roughness_map");
+ attach_texture_to(normal.texture, texturing, tex_shdata, "normal_map");
+ attach_texture_to(occlusion.texture, texturing, tex_shdata, "occlusion_map");
+ attach_texture_to(emission.texture, texturing, tex_shdata, "emission_map");
+}
+
+void PbrMaterial::set_base_color(const Color &color)
+{
+ base_color.value = color;
+ shdata.uniform("pbr_material.base_color", color);
+}
+
+void PbrMaterial::set_base_color_map(const Texture *tex)
+{
+ base_color.texture = tex;
+}
+
+void PbrMaterial::set_normal_map(const Texture *tex)
+{
+ normal.texture = tex;
+}
+
+void PbrMaterial::set_metalness(float value)
+{
+ metalness.value = value;
+ shdata.uniform("pbr_material.metalness", value);
+}
+
+void PbrMaterial::set_metalness_map(const Texture *tex)
+{
+ metalness.texture = tex;
+}
+
+void PbrMaterial::set_roughness(float value)
+{
+ roughness.value = value;
+ shdata.uniform("pbr_material.roughness", value);
+}
+
+void PbrMaterial::set_roughness_map(const Texture *tex)
+{
+ roughness.texture = tex;
+}
+
+void PbrMaterial::set_occlusion_map(const Texture *tex)
+{
+ occlusion.texture = tex;
+}
+
+void PbrMaterial::set_emission(const Color &color)
+{
+ emission.value = color;
+ shdata.uniform("pbr_material.emission", color);
+}
+
+void PbrMaterial::set_emission_map(const Texture *tex)
+{
+ emission.texture = tex;
+}
+
+void PbrMaterial::set_receive_shadows(bool s)
+{
+ receive_shadows = s;
+}
+
+
+DataFile::Loader::ActionMap PbrMaterial::Loader::shared_actions;
+
+PbrMaterial::Loader::Loader(PbrMaterial &m):
+ DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m)
+{
+ set_actions(shared_actions);
+}
+
+PbrMaterial::Loader::Loader(PbrMaterial &m, Collection &c):
+ DerivedObjectLoader<PbrMaterial, Material::PropertyLoader<PbrMaterial> >(m, c)
+{
+ set_actions(shared_actions);
+}
+
+void PbrMaterial::Loader::init_actions()
+{
+ Material::PropertyLoader<PbrMaterial>::init_actions();
+ add_property("base_color", &PbrMaterial::set_base_color, &PbrMaterial::set_base_color_map, true);
+ add_property("normal", &PbrMaterial::set_normal_map);
+ add_property("metalness", &PbrMaterial::set_metalness, &PbrMaterial::set_metalness_map);
+ add_property("roughness", &PbrMaterial::set_roughness, &PbrMaterial::set_roughness_map);
+ add_property("occlusion", &PbrMaterial::set_occlusion_map);
+ add_property("emission", &PbrMaterial::set_emission, &PbrMaterial::set_emission_map, false);
+ add("receive_shadows", &PbrMaterial::receive_shadows);
+}
+
+} // namespace GL
+} // namespace Msp