const Mesh &mesh = resources.get<Mesh>("_fullscreen_quad.mesh");
Framebuffer fresnel_lookup_fbo;
fresnel_lookup_fbo.attach(COLOR_ATTACHMENT0, *fresnel_lookup);
const Mesh &mesh = resources.get<Mesh>("_fullscreen_quad.mesh");
Framebuffer fresnel_lookup_fbo;
fresnel_lookup_fbo.attach(COLOR_ATTACHMENT0, *fresnel_lookup);