#include "gl.h"
#include "resources.h"
#include "texturing.h"
+#include "uniform.h"
using namespace std;
if(!tex)
return;
- int unit = texturing.find_free_unit(name);
+ int unit = -1;
+
+ if(const Uniform *uni = tex_shdata.find_uniform(name))
+ if(const Uniform1i *uni_int = dynamic_cast<const Uniform1i *>(uni))
+ unit = uni_int->get();
+
+ if(unit<0)
+ unit = texturing.find_free_unit(name);
if(unit<0)
throw runtime_error("no free texunit");
+
texturing.attach(unit, *tex);
tex_shdata.uniform(name, unit);
}