]> git.tdb.fi Git - libs/gl.git/blobdiff - source/material.cpp
Add a PBR material type and corresponding shader
[libs/gl.git] / source / material.cpp
index ef3662e964d8be98421e6e187256b0f028daa232..9109b786ecb4d414a3d455c57fe6421a06a7d314 100644 (file)
@@ -2,6 +2,7 @@
 #include <msp/strings/format.h>
 #include "basicmaterial.h"
 #include "gl.h"
+#include "pbrmaterial.h"
 #include "resources.h"
 #include "texturing.h"
 #include "uniform.h"
@@ -65,6 +66,7 @@ Material::MaterialRegistry &Material::get_material_registry()
        if(!initialized)
        {
                registry.register_type<BasicMaterial>("basic");
+               registry.register_type<PbrMaterial>("pbr");
        }
        return registry;
 }