--- /dev/null
+#ifndef MSP_GL_LIGHTUNIT_H_
+#define MSP_GL_LIGHTUNIT_H_
+
+#include <vector>
+
+namespace Msp {
+namespace GL {
+
+class Light;
+
+class LightUnit
+{
+private:
+ unsigned index;
+ const Light *light;
+
+ static std::vector<LightUnit> units;
+ static LightUnit *cur_unit;
+
+ LightUnit();
+
+public:
+ unsigned get_index() const { return index; }
+ bool set_light(const Light *);
+ const Light *get_light() const { return light; }
+
+ static unsigned get_n_units();
+ static LightUnit &get_unit(unsigned i);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif