--- /dev/null
+#include <stdexcept>
+#include "gl.h"
+#include "misc.h"
+#include "lightunit.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+vector<LightUnit> LightUnit::units;
+LightUnit *LightUnit::cur_unit = 0;
+
+LightUnit::LightUnit():
+ light(0)
+{ }
+
+bool LightUnit::set_light(const Light *l)
+{
+ bool result = (l!=light);
+ light = l;
+ return result;
+}
+
+unsigned LightUnit::get_n_units()
+{
+ static int count = get_i(GL_MAX_LIGHTS);
+ return count;
+}
+
+LightUnit &LightUnit::get_unit(unsigned n)
+{
+ if(n>=get_n_units())
+ throw out_of_range("LightUnit::get_unit");
+
+ if(units.size()<=n)
+ {
+ unsigned i = units.size();
+ units.resize(n+1, LightUnit());
+ for(; i<units.size(); ++i)
+ units[i].index = i;
+ }
+
+ return units[n];
+}
+
+} // namespace GL
+} // namespace Msp