--- /dev/null
+#ifndef MSP_GL_KEYFRAME_H_
+#define MSP_GL_KEYFRAME_H_
+
+#include <msp/datafile/objectloader.h>
+#include "matrix.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Keyframes are used to encapsulate object state for animation.
+*/
+class KeyFrame
+{
+public:
+ class Loader: public DataFile::ObjectLoader<KeyFrame>
+ {
+ public:
+ Loader(KeyFrame &);
+ private:
+ void position(float, float, float);
+ void rotation(float, float, float, float);
+ void scaling_uniform(float);
+ void scaling(float, float, float);
+ };
+
+private:
+ Matrix matrix;
+
+public:
+ const Matrix &get_matrix() const { return matrix; }
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif