--- /dev/null
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#include "object.h"
+#include "objectinstance.h"
+#include "instancescene.h"
+
+namespace Msp {
+namespace GL {
+
+void InstanceScene::add(const Renderable &r)
+{
+ if(const ObjectInstance *oi = dynamic_cast<const ObjectInstance *>(&r))
+ objects[&oi->get_object()].insert(oi);
+ else
+ renderables.insert(&r);
+}
+
+void InstanceScene::remove(const Renderable &r)
+{
+ if(const ObjectInstance *oi = dynamic_cast<const ObjectInstance *>(&r))
+ {
+ ObjectMap::iterator i = objects.find(&oi->get_object());
+ if(i!=objects.end())
+ {
+ i->second.erase(oi);
+ if(i->second.empty())
+ objects.erase(i);
+ }
+ }
+ else
+ renderables.erase(&r);
+}
+
+void InstanceScene::render(const Tag &tag) const
+{
+ for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
+ i->first->render(i->second.begin(), i->second.end(), tag);
+
+ for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ (*i)->render(tag);
+}
+
+} // namespace GL
+} // namespace Msp