--- /dev/null
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_IMMEDIATE_H_
+#define MSP_GL_IMMEDIATE_H_
+
+#include "primitivetype.h"
+#include "vertexarray.h"
+#include "vertexbuilder.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Draws primitives on the screen. This works similarly to the OpenGL immediate
+mode: call begin() to start a batch of primitives, specify vertices, and call
+end() to terminate the batch. However, unlike OpenGL immediate mode, vertices
+are not drawn as they are specified. Instead, they are accumulated in a
+VertexArray and drawn when end() is called.
+*/
+class Immediate: public VertexBuilder
+{
+public:
+ Immediate(VertexFormat);
+ void begin(PrimitiveType);
+ void end();
+private:
+ VertexArray array;
+ RefPtr<VertexArrayBuilder> builder;
+ PrimitiveType type;
+ bool in_batch;
+ unsigned n_vertices;
+
+ virtual void vertex_(float, float, float, float);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif