--- /dev/null
+#include "builtin.h"
+#include "generate.h"
+#include "parser.h"
+
+using namespace std;
+
+namespace {
+
+const char builtins_src[] =
+ "#pragma MSP stage(vertex)\n"
+ "out gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_ClipDistance[];\n"
+ "};\n"
+ "#pragma MSP stage(geometry)\n"
+ "in gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_ClipDistance[];\n"
+ "} gl_in[];\n"
+ "out gl_PerVertex {\n"
+ " vec4 gl_Position;\n"
+ " float gl_ClipDistance[];\n"
+ "};\n";
+
+}
+
+namespace Msp {
+namespace GL {
+namespace SL {
+
+Module *create_builtins_module()
+{
+ Parser parser;
+ Module *module = new Module(parser.parse(builtins_src, "<builtin>"));
+ for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
+ {
+ VariableResolver resolver;
+ i->content.visit(resolver);
+ for(map<string, VariableDeclaration *>::iterator j=i->content.variables.begin(); j!=i->content.variables.end(); ++j)
+ j->second->linked_declaration = j->second;
+ }
+ return module;
+}
+
+Module &get_builtins_module()
+{
+ static RefPtr<Module> builtins_module = create_builtins_module();
+ return *builtins_module;
+}
+
+Stage *get_builtins(StageType type)
+{
+ Module &module = get_builtins_module();
+ for(list<Stage>::iterator i=module.stages.begin(); i!=module.stages.end(); ++i)
+ if(i->type==type)
+ return &*i;
+ return 0;
+}
+
+} // namespace SL
+} // namespace GL
+} // namespace Msp