+++ /dev/null
-#include "geometrybuilder.h"
-#include "meshbuilder.h"
-
-namespace Msp {
-namespace GL {
-
-GeometryBuilder::GeometryBuilder():
- generate_tbn(false),
- tex_fit(STRETCH)
-{ }
-
-GeometryBuilder &GeometryBuilder::tbn(bool t)
-{
- generate_tbn = t;
- return *this;
-}
-
-GeometryBuilder &GeometryBuilder::texture_fit(TextureFit tf)
-{
- tex_fit = tf;
- return *this;
-}
-
-void GeometryBuilder::adjust_texture_scale(float &u_scale, float &v_scale, float width, float height) const
-{
- if(tex_fit!=STRETCH)
- {
- if((width<height)==(tex_fit==CROP))
- u_scale *= width/height;
- else
- v_scale *= height/width;
- }
-}
-
-void GeometryBuilder::build(Mesh &mesh) const
-{
- MeshBuilder builder(mesh);
- builder.auto_offset();
- build(builder);
-}
-
-} // namespace GL
-} // namespace Msp