]> git.tdb.fi Git - libs/gl.git/blobdiff - source/environmentmap.cpp
Adapt to the new vector/matrix slicing API in mspmath
[libs/gl.git] / source / environmentmap.cpp
index ec406d157681baec5689ef07538f44f6e6f2dd82..1e6f639a3eb8f89bb1037b94f386fe8c59cfaf1d 100644 (file)
@@ -79,19 +79,8 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const
        shdata.uniform("environment", static_cast<int>(unit));
        Bind _bind_env(env_tex, unit);
 
-       const Matrix &view_matrix = renderer.get_camera()->get_matrix();
-       // XXX The camera should maybe have store its own object matrix
-       float env_mdata[9];
-       env_mdata[0] = view_matrix[0];
-       env_mdata[1] = view_matrix[4];
-       env_mdata[2] = view_matrix[8];
-       env_mdata[3] = view_matrix[1];
-       env_mdata[4] = view_matrix[5];
-       env_mdata[5] = view_matrix[9];
-       env_mdata[6] = view_matrix[2];
-       env_mdata[7] = view_matrix[6];
-       env_mdata[8] = view_matrix[10];
-       shdata.uniform_matrix3("env_eye_matrix", env_mdata);
+       const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix();
+       shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0));
 
        renderer.add_shader_data(shdata);
        renderer.render(renderable, tag);