renderer.set_shader_program(&backdrop_shprog, &shdata);
renderer.set_texture("distant", &distant.get_target_texture(0), &wrap_sampler);
fullscreen_mesh.draw(renderer);
renderer.set_shader_program(&backdrop_shprog, &shdata);
renderer.set_texture("distant", &distant.get_target_texture(0), &wrap_sampler);
fullscreen_mesh.draw(renderer);