]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Remove the exclusion mechanism from Renderer
[libs/gl.git] / source / effects / environmentmap.cpp
index 419f402b8d22287c89bfb89549190ed6a5ae8b07..b9a7124ccd93f786b7e03d816184d483f7de18ec 100644 (file)
@@ -1,5 +1,6 @@
 #include <algorithm>
 #include <cmath>
+#include <msp/core/raii.h>
 #include <msp/strings/format.h>
 #include "environmentmap.h"
 #include "error.h"
@@ -116,6 +117,8 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
        update_delay = update_interval-1;
        environment.setup_frame(renderer);
 
+       SetFlag set_in(in_setup_frame);
+
        Vector3 center;
        if(use_fixed_pos)
                center = fixed_position;
@@ -129,15 +132,13 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
        }
 
        Renderer::Push push(renderer);
-       Renderer::Exclude exclude1(renderer, renderable);
-       Renderer::Exclude exclude2(renderer, *this);
 
        for(unsigned i=0; i<6; ++i)
        {
                faces[i].camera.set_position(center);
                renderer.set_framebuffer(&faces[i].fbo);
                renderer.set_camera(faces[i].camera);
-               renderer.render(environment);
+               environment.render(renderer);
        }
 
        renderer.set_framebuffer(&irradiance_fbo);
@@ -166,15 +167,17 @@ void EnvironmentMap::finish_frame()
 
 void EnvironmentMap::render(Renderer &renderer, Tag tag) const
 {
+       if(in_setup_frame)
+               return;
        if(!enabled_methods.count(tag))
-               return renderer.render(renderable, tag);
+               return renderable.render(renderer, tag);
 
        Renderer::Push _push_rend(renderer);
 
        renderer.set_texture("environment_map", &env_tex, &mip_sampler);
        renderer.set_texture("irradiance_map", &irradiance, &sampler);
        renderer.add_shader_data(shdata);
-       renderer.render(renderable, tag);
+       renderable.render(renderer, tag);
 }
 
 void EnvironmentMap::set_debug_name(const string &name)