]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/environmentmap.cpp
Rename "renderable" to "content" in Effects and Scenes
[libs/gl.git] / source / effects / environmentmap.cpp
index b1a50ecc720df131be3226e96cd59b3384680e85..614b1252b26ba7b2177bf40c3cb9803e4b052a9f 100644 (file)
@@ -13,12 +13,12 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e):
-       EnvironmentMap(s, f, 1, r, e)
+EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &c, Renderable &e):
+       EnvironmentMap(s, f, 1, c, e)
 { }
 
-EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable &r, Renderable &e):
-       Effect(r),
+EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable &c, Renderable &e):
+       Effect(c),
        size(s),
        environment(e),
        irradiance_shprog(Resources::get_global().get<Program>("_envmap_irradiance.glsl.shader")),
@@ -106,7 +106,7 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
                return;
 
        rendered = true;
-       renderable.setup_frame(renderer);
+       content.setup_frame(renderer);
 
        if(update_delay)
        {
@@ -124,7 +124,7 @@ void EnvironmentMap::setup_frame(Renderer &renderer)
                center = fixed_position;
        else
        {
-               const Matrix *matrix = renderable.get_matrix();
+               const Matrix *matrix = content.get_matrix();
                if(!matrix)
                        return;
 
@@ -160,7 +160,7 @@ void EnvironmentMap::finish_frame()
        if(rendered)
        {
                rendered = false;
-               renderable.finish_frame();
+               content.finish_frame();
                environment.finish_frame();
        }
 }
@@ -170,14 +170,14 @@ void EnvironmentMap::render(Renderer &renderer, Tag tag) const
        if(in_setup_frame)
                return;
        if(!is_enabled_for_method(tag))
-               return renderable.render(renderer, tag);
+               return content.render(renderer, tag);
 
        Renderer::Push _push_rend(renderer);
 
        renderer.set_texture("environment_map", &env_tex, &mip_sampler);
        renderer.set_texture("irradiance_map", &irradiance, &sampler);
        renderer.add_shader_data(shdata);
-       renderable.render(renderer, tag);
+       content.render(renderer, tag);
 }
 
 void EnvironmentMap::set_debug_name(const string &name)