--- /dev/null
+#ifndef MSP_GL_COLORCURVE_H_
+#define MSP_GL_COLORCURVE_H_
+
+#include "postprocessor.h"
+#include "program.h"
+#include "programdata.h"
+#include "texture1d.h"
+#include "texturing.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Processes oversaturated colors to preserve hues. When one color component
+exceeds 1.0, the overflow is distributed to the other components, scaling the
+color towards white.
+
+Gamma or sRGB correction can also be applied to the output. It can be used to
+improve color reproduction by performing lighting calculations in linear color
+space and converting to sRGB for display.
+*/
+class ColorCurve: public PostProcessor
+{
+public:
+ struct Template: public PostProcessor::Template
+ {
+ class Loader: public DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>
+ {
+ public:
+ Loader(Template &);
+
+ private:
+ void gamma(float);
+ void srgb();
+ };
+
+ float exposure_adjust;
+ float brightness_response;
+ float gamma;
+ bool srgb;
+
+ Template();
+
+ virtual ColorCurve *create(unsigned, unsigned) const;
+ };
+
+private:
+ Program shprog;
+ ProgramData shdata;
+ Texture1D curve;
+ Texturing texturing;
+ RefPtr<Mesh> quad;
+ RefPtr<Sampler> linear_sampler;
+ RefPtr<Sampler> nearest_sampler;
+
+public:
+ ColorCurve();
+
+ /** Set exposure adjustment in EV units. Positive values brighten the
+ image, negative values darken it. Zero is neutral. */
+ void set_exposure_adjust(float);
+
+ /** Sets the exponent of the */
+ void set_brightness_response(float);
+
+ /** Sets the gamma value used for mapping output colors. Allowed range is
+ from 0.1 to 10. */
+ void set_gamma(float);
+
+ /** Sets output mapping to sRGB. This is almost, but not exactly equivalent
+ to set_gamma(2.2). */
+ void set_srgb();
+
+ /// Sets output mapping to linear. This is equivalent to set_gamma(1).
+ void set_linear();
+
+ virtual void render(Renderer &, const Texture2D &, const Texture2D &);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif