renderer.set_texture("occlusion", &occlude_target.get_target_texture(RENDER_COLOR), &linear_sampler);
renderer.set_texture("rotate", &rotate_lookup, &nearest_sampler);
renderer.set_shader_program(&occlude_shader, &shdata);
renderer.set_texture("occlusion", &occlude_target.get_target_texture(RENDER_COLOR), &linear_sampler);
renderer.set_texture("rotate", &rotate_lookup, &nearest_sampler);
renderer.set_shader_program(&occlude_shader, &shdata);