]> git.tdb.fi Git - libs/gl.git/blobdiff - source/effects/ambientocclusion.cpp
Redesign the way shader programs are loaded
[libs/gl.git] / source / effects / ambientocclusion.cpp
index e5de04b4846eebf5fe5ff24569e637f1760ce4ee..bae5e780d1b08c64ea538aa3cd991310044b4277 100644 (file)
@@ -14,8 +14,8 @@ namespace GL {
 
 AmbientOcclusion::AmbientOcclusion(Resources &resources, unsigned w, unsigned h, float):
        occlude_target(w, h, (RENDER_COLOR,R8)),
-       occlude_shader(resources.get<Program>("_ambientocclusion_occlude.glsl")),
-       combine_shader(resources.get<Program>("_ambientocclusion_combine.glsl")),
+       occlude_shader(resources.get<Program>("_ambientocclusion_occlude.glsl.shader")),
+       combine_shader(resources.get<Program>("_ambientocclusion_combine.glsl.shader")),
        quad(resources.get<Mesh>("_fullscreen_quad.mesh")),
        linear_sampler(resources.get<Sampler>("_linear_clamp.samp")),
        nearest_sampler(resources.get<Sampler>("_nearest_clamp.samp"))