+++ /dev/null
-#ifndef MSP_GL_EFFECT_H_
-#define MSP_GL_EFFECT_H_
-
-#include <set>
-#include <msp/core/refptr.h>
-#include "renderable.h"
-
-namespace Msp {
-namespace GL {
-
-class Sampler;
-
-/**
-Effects are used to wrap other renderables and give them additional visual
-properties. An Effect's render method should set up the necessary state, call
-the wrapped Renderable's render method, and clean up after itself.
-*/
-class Effect: public Renderable
-{
-protected:
- Renderable &renderable;
- std::set<Tag> enabled_passes;
-
-private:
- static WeakPtr<Sampler> linear_sampler;
-
-protected:
- Effect(Renderable &);
-public:
- virtual ~Effect() { }
-
- void enable_for_pass(const Tag &);
- void disable_for_pass(const Tag &);
-
- virtual const Matrix *get_matrix() const { return renderable.get_matrix(); }
- virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const { return renderable.get_bounding_sphere(); }
-
- virtual void setup_frame(Renderer &r) { renderable.setup_frame(r); }
- virtual void finish_frame() { renderable.finish_frame(); }
-
-protected:
- static RefPtr<Sampler> get_linear_sampler();
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif