--- /dev/null
+#ifndef MSP_GL_VERTEXFORMAT_H_
+#define MSP_GL_VERTEXFORMAT_H_
+
+#include <msp/strings/lexicalcast.h>
+
+namespace Msp {
+namespace GL {
+
+/** A single vertex component. Symbolic names are provided for commonly used
+attributes. These are aliased with with generic attributes, so be careful when
+picking your attribute indices. */
+enum VertexComponent
+{
+ VERTEX2 = 1,
+ VERTEX3,
+ VERTEX4,
+ NORMAL3 = 10,
+ COLOR4_UBYTE = 12,
+ COLOR3_FLOAT = 14,
+ COLOR4_FLOAT,
+ TANGENT3 = 18,
+ BINORMAL3 = 22,
+ TEXCOORD1 = 32,
+ TEXCOORD2,
+ TEXCOORD3,
+ TEXCOORD4,
+ ATTRIB1 = 64,
+ ATTRIB2,
+ ATTRIB3,
+ ATTRIB4
+};
+
+class VertexFormat
+{
+private:
+ enum { MAX_COMPONENTS = 15 };
+
+ unsigned char count;
+ unsigned char components[MAX_COMPONENTS];
+
+public:
+ VertexFormat();
+ VertexFormat(VertexComponent);
+
+ VertexFormat operator,(VertexComponent c) const;
+ VertexFormat operator,(unsigned i) const;
+ bool operator==(const VertexFormat &) const;
+ bool operator!=(const VertexFormat &other) const { return !(*this==other); }
+
+ bool empty() const { return !count; }
+ const unsigned char *begin() const { return components; }
+ const unsigned char *end() const { return components+count; }
+ unsigned stride() const;
+ int offset(VertexComponent) const;
+};
+
+inline VertexFormat operator,(VertexComponent c1, VertexComponent c2)
+{ return (VertexFormat(c1), c2); }
+
+inline VertexFormat operator,(VertexComponent c, unsigned i)
+{ return (VertexFormat(c), i); }
+
+VertexComponent make_indexed_component(VertexComponent, unsigned);
+
+inline unsigned get_component_type(unsigned char c)
+{ return c>>2; }
+
+inline unsigned get_component_size(unsigned char c)
+{ return (c&3)+1; }
+
+inline unsigned get_stride(const VertexFormat &f)
+{ return f.stride(); }
+
+void operator>>(const LexicalConverter &, VertexComponent &);
+
+} // namespace GL
+} // namespace Msp
+
+#endif