namespace Msp {
namespace GL {
-TextureCubeFace TextureCube::face_order[6] =
+const TextureCubeFace TextureCube::face_order[6] =
{
POSITIVE_X,
NEGATIVE_X,
NEGATIVE_Z
};
-Vector3 TextureCube::directions[6] =
+const Vector3 TextureCube::directions[6] =
{
Vector3(1, 0, 0),
Vector3(-1, 0, 0),
Vector3(0, 0, -1)
};
-unsigned TextureCube::orientations[12] =
+const unsigned TextureCube::orientations[12] =
{
5, 3,
4, 3,