--- /dev/null
+#ifndef MSP_GL_TEXTURE1D_H_
+#define MSP_GL_TEXTURE1D_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class Texture1D: public Texture
+{
+public:
+ class Loader: public DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>
+ {
+ public:
+ Loader(Texture1D &);
+ Loader(Texture1D &, Collection &);
+ private:
+ void init();
+
+ void raw_data(const std::string &);
+ void storage(PixelFormat, unsigned);
+ void storage_levels(PixelFormat, unsigned, unsigned);
+ };
+
+private:
+ unsigned width;
+ unsigned levels;
+ unsigned allocated;
+
+public:
+ Texture1D();
+
+ void storage(PixelFormat, unsigned, unsigned = 0);
+
+ DEPRECATED void storage(PixelComponents c, unsigned w, unsigned l = 0)
+ { storage(make_pixelformat(c, UNSIGNED_BYTE), w, l); }
+
+ void allocate(unsigned);
+ void image(unsigned, const void *);
+ DEPRECATED void image(unsigned, PixelComponents, DataType, const void *);
+ void sub_image(unsigned, int, unsigned, const void *);
+ DEPRECATED void sub_image(unsigned, int, unsigned, PixelComponents, DataType, const void *);
+ virtual void image(const Graphics::Image &, unsigned = 0);
+ using Texture::image;
+ unsigned get_width() const { return width; }
+
+private:
+ unsigned get_n_levels() const;
+ unsigned get_level_size(unsigned) const;
+
+public:
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual UInt64 get_data_size() const;
+ virtual void unload() { }
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif