]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/texture1d.h
Rearrange soucre files into subdirectories
[libs/gl.git] / source / core / texture1d.h
diff --git a/source/core/texture1d.h b/source/core/texture1d.h
new file mode 100644 (file)
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--- /dev/null
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+#ifndef MSP_GL_TEXTURE1D_H_
+#define MSP_GL_TEXTURE1D_H_
+
+#include "texture.h"
+
+namespace Msp {
+namespace GL {
+
+class Texture1D: public Texture
+{
+public:
+       class Loader: public DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>
+       {
+       public:
+               Loader(Texture1D &);
+               Loader(Texture1D &, Collection &);
+       private:
+               void init();
+
+               void raw_data(const std::string &);
+               void storage(PixelFormat, unsigned);
+               void storage_levels(PixelFormat, unsigned, unsigned);
+       };
+
+private:
+       unsigned width;
+       unsigned levels;
+       unsigned allocated;
+
+public:
+       Texture1D();
+
+       void storage(PixelFormat, unsigned, unsigned = 0);
+
+       DEPRECATED void storage(PixelComponents c, unsigned w, unsigned l = 0)
+       { storage(make_pixelformat(c, UNSIGNED_BYTE), w, l); }
+
+       void allocate(unsigned);
+       void image(unsigned, const void *);
+       DEPRECATED void image(unsigned, PixelComponents, DataType, const void *);
+       void sub_image(unsigned, int, unsigned, const void *);
+       DEPRECATED void sub_image(unsigned, int, unsigned, PixelComponents, DataType, const void *);
+       virtual void image(const Graphics::Image &, unsigned = 0);
+       using Texture::image;
+       unsigned get_width() const { return width; }
+
+private:
+       unsigned get_n_levels() const;
+       unsigned get_level_size(unsigned) const;
+
+public:
+       virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+       virtual UInt64 get_data_size() const;
+       virtual void unload() { }
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif