--- /dev/null
+#include "tests.h"
+
+namespace Msp {
+namespace GL {
+
+DepthTest::DepthTest():
+ write(true),
+ pred(LESS)
+{ }
+
+DepthTest::DepthTest(Predicate p, bool w):
+ write(w),
+ pred(p)
+{ }
+
+void DepthTest::bind() const
+{
+ if(set_current(this))
+ {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(pred);
+ glDepthMask(write);
+ }
+}
+
+const DepthTest &DepthTest::lequal()
+{
+ static DepthTest test(LEQUAL);
+ return test;
+}
+
+void DepthTest::unbind()
+{
+ if(set_current(0))
+ {
+ glDisable(GL_DEPTH_TEST);
+ // Allow glClear(GL_DEPTH_BUFFER_BIT) to work
+ glDepthMask(true);
+ }
+}
+
+
+ScissorTest::ScissorTest():
+ left(0),
+ bottom(0),
+ width(1),
+ height(1)
+{ }
+
+ScissorTest::ScissorTest(int l, int b, unsigned w, unsigned h):
+ left(l),
+ bottom(b),
+ width(w),
+ height(h)
+{ }
+
+void ScissorTest::bind() const
+{
+ if(set_current(this))
+ {
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(left, bottom, width, height);
+ }
+}
+
+void ScissorTest::unbind()
+{
+ if(set_current(0))
+ glDisable(GL_SCISSOR_TEST);
+}
+
+} // namespace GL
+} // namespace Msp