#define MSP_GL_PREDICATE_H_
#include <msp/strings/lexicalcast.h>
-#include "gl.h"
namespace Msp {
namespace GL {
NOTEQUAL
};
-GLenum get_gl_predicate(Predicate);
+unsigned get_gl_predicate(Predicate);
void operator>>(const LexicalConverter &, Predicate &);
void operator<<(LexicalConverter &, Predicate);