set(blend, b, BLEND);
}
-
-PipelineState::BoundTexture::BoundTexture(unsigned b):
- binding(b),
- changed(false),
- texture(0),
- sampler(0)
-{ }
-
-
-PipelineState::BoundUniformBlock::BoundUniformBlock(int b):
- binding(b),
- changed(false),
- block(0)
-{ }
-
} // namespace GL
} // namespace Msp