namespace Msp {
namespace GL {
-Mesh::Mesh(ResourceManager *rm):
+Mesh::Mesh():
vbuf(0),
ibuf(0),
dirty(0),
disallow_rendering(false),
face_winding(NON_MANIFOLD)
-{
- if(rm)
- set_manager(rm);
-}
+{ }
-Mesh::Mesh(const VertexFormat &f, ResourceManager *rm):
- Mesh(rm)
+Mesh::Mesh(const VertexFormat &f):
+ Mesh()
{
storage(f);
}